![]() Some monsters do not have a combat level. These colours range from ☑0 of your combat level, from shades of green for levels that are slightly lower than the player's to red for levels slightly higher than the player's 9 distinct colours exist for this purpose. Param = playername|Player name||hs|attack,1,1 strength,3,1 ranged,5,1 magic,7,1 defence,2,1 hitpoints,4,1 prayer,6,1Ĭombat levels that are different than your own display as a different colour. Template = Calculator:Combat level/Template This calculator can be used to experiment how combat skills affect combat level. Multiply this by 0.325 and add the result to your base combat level calculated above, and you should have your magic combat level.īase = 1 4 × ( Defence + Hitpoints + ⌊ Prayer × 1 2 ⌋ ) Melee = 13 40 × ( Attack + Strength ) Range = 13 40 × ⌊ Ranged × 3 2 ⌋ Mage = 13 40 × ⌊ Magic × 3 2 ⌋ Final = ⌊ Base + max ( Melee, Range, Mage ) ⌋ Wiki combat calculator.Divide your Magic level by 2 and round down, and then add your Magic level again to this ( for example, if your Magic level is 83, you should end up with 124).If your Magic or Ranged level is exceptionally higher than your Attack and Strength, carry on - in the calculation noted below Magic is used, but if your Ranged is exceptionally higher, use that instead in all cases.Add this to your base combat level and you should have your melee combat level. Add your Strength and Attack levels together and multiply by 0.325.( For example, if your Hitpoints is 60, Defence is 70 and prayer is 43 you should end up with 37.75) Add this to your Hitpoints and Defence levels and divide the result by 4. ![]()
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